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Old May 04, 2006, 04:07 PM // 16:07   #161
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Originally Posted by Kakumei
See my above post.

THIS IS PVE.

THERE SHOULD BE ZERO (0) COMPETITION WHATSOEVER.

That's just silly. Why shouldnt there be competition? Without competetion why even bother make it Online? Why not just ditch the online effort, beef up the AI, and make it into a Single Player Diablo clone? You can then have access to evvvvvvvvrything, and not worry about anyone spoiling your PvE experience

I'm not that far into the game, no where near done, but if I cant do a couple "elite missions" it really isn't going to bother me that much... unless of course there is some gigantic super-awesome prize at the end... in which case I will spare nothing to get in :P

IMHO the people complaining are the ones with waaaaaay too much time on there hands In many games, if tehre is something "special" it usually takes effort to get... I dont have the time to play 24/7 like some of my guild memeber, I get maybe 5 hrs a week... so I dont feel I deserve the "special bonuses"... you cant make the game complteley effortless, or hell, it will be no different then playing with cheats on... soon people will complain they shouldn't have to wait for Mana to recharge :P

~prime

Last edited by primal98; May 04, 2006 at 04:12 PM // 16:12..
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Old May 04, 2006, 04:08 PM // 16:08   #162
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Maybe I missed the part where these elite missions are so desireable... are they? What do I get for them? What is so special for them? Or do you guys just want them because you, um, want them?

Seriously work for it... build an alliance, join an alliance... stop your complaining and do something about it.

Do I have a huge chance to see them? No. I am not gonna cry about it though... not until I at least TRY.
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Old May 04, 2006, 04:08 PM // 16:08   #163
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Quote:
Originally Posted by Mordakai
Way to go off topic, Crimson. The two aren't even remotely equal.

Everyone new about the slots BEFORE the game came out.

We were assured all would have access to Elite content if we "worked hard."

We were also told farming would not be necessary. At this point, it appears we were lied to.

What really gets my goat is I listened to Jeff Strain tell us how much he enjoyed PvE, and enjoyed exploring all the content. Then he released a game that it appears not even he would enjoy.

I think you miss the sarcasm.
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Old May 04, 2006, 04:09 PM // 16:09   #164
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Quote:
Originally Posted by The Herbalizer
A person works hard throughout their life and buys an incredibly good racehorse

Another person does not work hard and puts no effort in he goes on to buy an okay racehorse.

The first racehorse wins all of the races and gets lots of prize.
the second racehorse gets nothing as his owner was not willing to put the efford in to afford a better horse.

the person who does not work hard gets annoyed that someone who put the effort in inorder to be the best is winning.

This can be applied to the elite areas. The alliances who work hard to create a strong and powerful alliance will be rewarded with prize e.g. elite missions. Those who do not work hard will not get rewarded.

I never knew it was a crime these days to want to be the best and put lots of hard work in. omg the alliance who works hard is getting stuff we dont. we dont work hard but should be entitled to get what those who work hard get.

those elite missions sure sound sweet from what my alliance tells me
I agree completely with the princicple of this post. But if you feel that hard work deserves rewards, I can't imagine why you like the current system.

Small guilds who want to be competative must disband, and lazy hangers-on in large alliances are rewarded for nothing.

What is wrong with wanting the most skilled and/or hardest working players to get rewarded regardless of guild size?
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Old May 04, 2006, 04:10 PM // 16:10   #165
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Quote:
Originally Posted by aron searle
Ok so thats how it works, ive only just got it.

I didnt think that was right as its just the most stupid stupid thing ive ever heard of, but its actually true?

I mean seriosly thats so dumb i just dont know what to say other than its dumb.

Yes i think thats why you are seeing so many complainers. Its just such an incredibly stupid idea that it hasnt sunk in that yes, anet has implemented this.
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Old May 04, 2006, 04:11 PM // 16:11   #166
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Are we talking about 6 * 100% good horses or 8 *50% good horses?

I mean come on, let's talk in that new language that is called "bullshitty lying marketing".
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Old May 04, 2006, 04:13 PM // 16:13   #167
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I cant really read all the replies, but ive been asking some ppl from the alliance that had/has HzH, they seem to be ready to start charging 5k for a ticket to mission. it sure is a bit much, but expect it to lvl to 1-2k imho

just my 2cent :>
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Old May 04, 2006, 04:14 PM // 16:14   #168
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Quote:
Originally Posted by primal98
That's just silly. Why shouldnt there be competition? Without competetion why even bother make it Online? Why not just ditch the online effort, beef up the AI, and make it into a Single Player Diablo clone? You can then have access to evvvvvvvvrything, and not worry about anyone spoiling your PvE experience

~prime
Do you even care that people like to work together towards a common cause, and that some people have moral problems with fighting another person, even virtually? This game should cater to whomever wants to play it.
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Old May 04, 2006, 04:14 PM // 16:14   #169
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Quote:
Originally Posted by Cymboric Treewalker

Seriously work for it...
I already have 2 jobs, dont have time for a third.
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Old May 04, 2006, 04:16 PM // 16:16   #170
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Quote:
Originally Posted by Kakumei
I AM a completionist. Hence why I want to do the Elite Missions. I want to do every bit of PvE that exists in Factions, but this piece of shitty game design makes it incredibly unlikely that the opportunity will ever ever present itself.
Well, I don't support the design one bit, but perhaps you will feel better if you think of Elite Missions as a reward for farmers, instead of as PvE content. Similar to FoW armor, but in this case it's even more ephemeral due to the fact that one can lose it at any time.

The concept, at least, of rewarding highly dedicated players (and player masses) is sound. What Anet has done is pick the worst out of the space of possibilities for such rewards.

Ask yourself this: why would a company that has embraced elitism so thoroughly be open to complaints from people on this thread? The very name "Elite Mission" should be a dead giveaway. It is disappointing perhaps to be denied access to these missions, but it was highly predictable (and predicted) that the game would be this way.
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Old May 04, 2006, 04:16 PM // 16:16   #171
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Quote:
Originally Posted by Cymboric Treewalker
Maybe I missed the part where these elite missions are so desireable... are they? What do I get for them? What is so special for them? Or do you guys just want them because you, um, want them?

Seriously work for it... build an alliance, join an alliance... stop your complaining and do something about it.

Do I have a huge chance to see them? No. I am not gonna cry about it though... not until I at least TRY.
Its mainly cause there is very little new content for hardcore pve players. this is the new "fow/uw" of factions. We want the challenge, and we would like to not give up our small guilds to be able to play them, which we will have as much chance as a snowball does in hell.
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Old May 04, 2006, 04:18 PM // 16:18   #172
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Quote:
Originally Posted by Stabber
Well, I don't support the design one bit, but perhaps you will feel better if you think of Elite Missions as a reward for farmers, instead of as PvE content. Similar to FoW armor, but in this case it's even more ephemeral due to the fact that one can lose it at any time.

The concept, at least, of rewarding highly dedicated players (and player masses) is sound. What Anet has done is pick the worst out of the space of possibilities for such rewards.

Ask yourself this: why would a company that has embraced elitism so thoroughly be open to complaints from people on this thread? The very name "Elite Mission" should be a dead giveaway. It is disappointing perhaps to be denied access to these missions, but it was highly predictable (and predicted) that the game would be this way.
Yes but at least I could go up to the Eternal Forgemaster and see the armor in the crafting screen.
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Old May 04, 2006, 04:18 PM // 16:18   #173
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Quote:
Originally Posted by samifly
Its mainly cause there is very little new content for hardcore pve players. this is the new "fow/uw" of factions. We want the challenge, and we would like to not give up our small guilds to be able to play them, which we will have as much chance as a snowball does in hell.
Thing is, if we're mad it's also because we wanted more content... Not 33% of what Prophecies was. Or then make it 20 bucks, not 50.
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Old May 04, 2006, 04:19 PM // 16:19   #174
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"Yeah, me and my 4 currently active guildies would love to be able to do that as well. "

The point of the elite mission limited access is obviously to give you an incentive to go find a large guild to join rather than sitting around with the henchies waiting for one or two ppl in your small guild to show up. Small guilds will go the way of the ma and pa grocery store. It's Walmart time folks. All five of the above guildies can join the same guild that is a member of a large alliance and no one will even notice. They will still be in the same guild and they will have hundreds of other guildmates to team up with.

Anet sees that small guilds limit the enjoyment of the game for their members, so its time to get ppl to join the larger guilds. If you quit whining and find a competitive alliance and join one of the guilds in the alliance, then all will be well. Sure, you don't get to keep that crappy cape you designed and that guild hall you never use because there are never enough peeps on in your current guild to form an 8 man team, but oh well, you didn't succeed at empire building, face it and move on. If you can't beat em, join em.

Last edited by Voltaire Arcanum; May 04, 2006 at 04:22 PM // 16:22..
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Old May 04, 2006, 04:20 PM // 16:20   #175
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Quote:
Originally Posted by The Herbalizer
A person works hard throughout their life and buys an incredibly good racehorse

Another person does not work hard and puts no effort in he goes on to buy an okay racehorse.

The first racehorse wins all of the races and gets lots of prize.
the second racehorse gets nothing as his owner was not willing to put the efford in to afford a better horse.

the person who does not work hard gets annoyed that someone who put the effort in inorder to be the best is winning.

This can be applied to the elite areas. The alliances who work hard to create a strong and powerful alliance will be rewarded with prize e.g. elite missions. Those who do not work hard will not get rewarded.

I never knew it was a crime these days to want to be the best and put lots of hard work in. omg the alliance who works hard is getting stuff we dont. we dont work hard but should be entitled to get what those who work hard get.

those elite missions sure sound sweet from what my alliance tells me
Nice comparision, sad it's flawed.

-----> Casual gamers --- out
-----> Almost all of the "competitive" players --- out

Many "competitive" players are going to beg, badly, if they nearly want to fathom what those areas are, to enter in a Elite Alliance guild.

The Word at War system enabled only 1/3 of the players to get in the Elite areas. At least , when players of one are were sleeping others could enter.

This new system allows only a handful players to enter the new areas, meaning just 0,1-0,5% of the playerbase.

"Competitive" posters in this thread here are very confident they can enter those areas, meaning they are probably -already- there.
The rest of those competitive and not that competitive, well my friends, forget it. No chance for you. No matter how hard you work, your'e NOT getting there, since your'e not in the handfull 500-1000 ppl (from 500.000) that have a chance, cause they are hardcore players, far,far more than you.

Btw, I'm not interested in your arguments, but in row numbers.

¿ How many players have access to the Elite areas?.
¿ How many players have had access in the next month?
¿ What percentage of the whole playerbase?

if we move around 0,1% - 0,5 % as i've guessed, well, just forget it.
No chance to almost anyone.

Remember, your'e not that good as you think.
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Old May 04, 2006, 04:22 PM // 16:22   #176
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Quote:
Originally Posted by The Herbalizer
yes i see where you are going. NOT. Why does a large guild have to have tons of rubbish people what if a large guild had lots of good players. Recruiting only the best and nicest people. all work together and become the best. Such a guild would get far greater faction than a smaller one. Hence the reason why my alliance held the town.

Go enjoy the elite missions as i know i will be
I know I'm an a$$hole as I was trying to set you up to say that.

The good players will (and already have) ally into a large group of elite players and will not take my guild in. This is an intelligent decision, considering they are pressed for space and can only allow large guild into the alliance, else they would be wasting spots.
By doing the rational thing they rob me of the elite missions.
How will any alliance ever allow us twelve players into their alliance?

You do not only need good players, you need a lot fo them too. And I do not want Ex Infernalis to become a bloated piece of guild that merely houses those players so we can get into missions. We are not rewarded for being good, we are being punished for not being large. Skill is secondary, accept it.


Oh, and I know your last sentence was just to piss me off. You did not succeed, I am in a constant state of rage already, after all, I'm German.
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Old May 04, 2006, 04:23 PM // 16:23   #177
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Quote:
Originally Posted by Iskrah
Thing is, if we're mad it's also because we wanted more content... Not 33% of what Prophecies was. Or then make it 20 bucks, not 50.
i wouldve been happy if the tiny portion of new content actually had ANY sense to it... sorry, but this whole chapter sucks, even more than ch1 did..

im not getting the next one me thinks
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Old May 04, 2006, 04:23 PM // 16:23   #178
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Quote:
Originally Posted by Voltaire Arcanum
"Yeah, me and my 4 currently active guildies would love to be able to do that as well. "

The point of the elite mission limited access is obviously to give you an incentive to go find a large guild to join rather than sitting around with the henchies waiting for one or two ppl in your small guild to show up. Small guilds will go the way of the ma and pa grocery store. It's Walmart time folks. All five of the above guildies can join the same guild that is a member of a large alliance and no one will even notice. They will still be in the same guild and they will have hundreds of other guildmates to team up with.

Anet sees that small guilds limit the enjoyment of the game for their members, so its time to get ppl to join the larger guilds. If you quit whining and find a competitive alliance and join one of the guilds in the alliance, then all will be well. Sure, you don't get to keep that crappy cape you designed and that guild hall you never use because there are never enough peeps on in your current guild to form an 8 man team, but oh well, you didn't succeed at empire building, face it and move on. If you can't beat em, join em.
Why do you have to put down other peoples playstyles?
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Old May 04, 2006, 04:24 PM // 16:24   #179
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Quote:
Originally Posted by samifly
Do you even care that people like to work together towards a common cause, and that some people have moral problems with fighting another person, even virtually? This game should cater to whomever wants to play it.
You are asking for something nearly impossible. To cater to whomever wants to play it would pretty much require pulling a Vista, and having 8 versions of the game... lets have it:

Factions: The I Want Elite Missions Now Version
Factions: The Original Version
Factions: Start Lvl 20 all Missions set to numigly easy version
Factions: The No Fighting Version. Spread Peace and LOve through Cantha

No game will cater to everyone, this game gets a good stab at it, but it will never be perfect. Some things need to be sacrificed. Why dont we all stop complaining about this, and complain about something actually useful. Why not get rid of "LFG", and get some better way to get teams for quests/missions?

~prime

Last edited by primal98; May 04, 2006 at 04:27 PM // 16:27..
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Old May 04, 2006, 04:25 PM // 16:25   #180
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imho, the bottom line is this:

ANet has said from the beginning that GW is about skill, not time played, and that grind would not be needed. Now we have the Alliance system. In order to fully experience the game, you have to join an Alliance, you have to have a large number of active players in your Alliance and you HAVE TO FARM FOR FACTION. As such, it seems that ANet, a company that prides itself on listening to customers and, for the most part, delivering what they promise, has gone back on one of the fundamental tenents of the game itself...
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